Game: Monkey Swing

A game I made to learn C# and Unity.

Overview

The first time I sat down at my desk with a nice warm cup of tea, Unity’s interface glowing on my screen, I knew MonkeySwing would be more than “just another 2D rage game.” I typed my first line of C# and felt my heart race:


                    public class MonkeyController : MonoBehaviour {
// …here be bananas (and probably a few bugs)…
}

Each swing of the monkey’s arm became a tiny victory; each unexpected face-plant a lesson learned. When my simple prototype—swinging vines and one very impatient monkey—finally came together, I wrote a cheeky description and hit “Publish” on itch.io.

Although it began as a simple prototype, MonkeySwing opened the door to countless new ideas, and it’s still the project I point to when people ask where my game-making journey started.

I love showing MonkeySwing as my very first project. It still looks polished, and its simple style shows exactly what I set out to learn.

Dev View

Duck

Hunt

Super Secret Settings

Enable physics

Blind mode

This does nothing

Party mode

Pong

Dev Mode

Unnecessary Mode

Story Mode

Trigger birdpoop

Physics Options

Arrows => Gravity

Roof collision

Obj Sleep