
Overview
The first time I sat down at my desk with a nice warm cup of tea, Unity’s interface glowing on my screen, I knew MonkeySwing would be more than “just another 2D rage game.” I typed my first line of C# and felt my heart race:
public class MonkeyController : MonoBehaviour {
// …here be bananas (and probably a few bugs)…
}
Each swing of the monkey’s arm became a tiny victory; each unexpected face-plant a lesson learned. When my simple prototype—swinging vines and one very impatient monkey—finally came together, I wrote a cheeky description and hit “Publish” on itch.io.
Although it began as a simple prototype, MonkeySwing opened the door to countless new ideas, and it’s still the project I point to when people ask where my game-making journey started.
I love showing MonkeySwing as my very first project. It still looks polished, and its simple style shows exactly what I set out to learn.
