2D-game — Uitgebracht
Monkey Swing
My first finished Unity game: repeated faceplants, one swinging monkey, and a lesson in shipping small things.

Rol
Solo game development
Tools
Unity, 2D physics, Pixel art, Web game
Status
Uitgebracht
De uitdaging
Small game ideas can accumulate systems without ever becoming a finished game. Monkey Swing was deliberately scoped around one physical action so I could take the complete loop from prototype to something other people could play.
De aanpak
I built the swinging movement in Unity, tuned the repeated attempts around fast failure and restart, and wrapped the mechanic in a compact pixel-art forest. The narrow scope made polish, feedback and release part of the project instead of work postponed until later.
Het resultaat
Monkey Swing became my first finished and published Unity game. More importantly, it established a practical lesson I still use: a small shipped project teaches more than an endlessly expanding prototype.