2D-gameUitgebracht

Monkey Swing

My first finished Unity game: repeated faceplants, one swinging monkey, and a lesson in shipping small things.

Monkey Swing gameplay in a pixel-art forest
Monkey Swing gameplay in a pixel-art forest

Rol

Solo game development

Tools

Unity, 2D physics, Pixel art, Web game

Status

Uitgebracht

De uitdaging

Small game ideas can accumulate systems without ever becoming a finished game. Monkey Swing was deliberately scoped around one physical action so I could take the complete loop from prototype to something other people could play.

De aanpak

I built the swinging movement in Unity, tuned the repeated attempts around fast failure and restart, and wrapped the mechanic in a compact pixel-art forest. The narrow scope made polish, feedback and release part of the project instead of work postponed until later.

Het resultaat

Monkey Swing became my first finished and published Unity game. More importantly, it established a practical lesson I still use: a small shipped project teaches more than an endlessly expanding prototype.