VR-partyplatformActief

PartyVR

Multiplayer games op kamerschaal met een servergestuurde LAN-opstelling en een scherm voor iedereen buiten de headset.

PartyVR-rendering en apparaatlogs tijdens de ontwikkeling
PartyVR-rendering en apparaatlogs tijdens de ontwikkeling

Rol

Design, development and hardware integration

Tools

VR, LAN multiplayer, Blender, 3D avatars

Status

Actief

De uitdaging

A room-scale party game has to work for more people than the player wearing the headset. The game session, host controls and spectator view all need to stay understandable while several devices exchange state over a local network.

De aanpak

I built PartyVR as a connected system rather than a single headset experience. A host panel manages players, rounds and hardware; the spectator display keeps the room involved; and multiplayer debugging tools make avatar and state synchronization visible during development. The visual pipeline also includes custom avatars and cosmetics made in Blender.

Het resultaat

PartyVR is an active platform for experimenting with social VR, local networking and the practical work around running a shared physical game space. The current project media shows the host panel, multi-client synchronization, device logs and avatar production instead of a staged marketing render.