Creative developer · Amsterdam

I build playful software, curious hardware, and document the journey.

From Hack Club residencies to late-night Unity jams, I love shipping experiments that feel handcrafted. This space tracks what I’m building, learning, and obsessing over.

8.2+

Years coding

Taught myself at 9, still going.

4

Projects shipped

Games, hardware, and experiments.

1

Hack Club events

Juice, HighSeas, and more.

Highlights

Featured work

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Disco Trashbin

Turning a full-height trash bin into a synced disco show

Disco Trashbin

Nick and Nasi built an interactive trash bin with sensors, motor control, audio, LEDs, and a stage-worthy cabinet.

hardware installation collaboration
Read the Project!
HackPad

Custom macropad built during a Hack Club PCB sprint

HackPad

Designed a 16-key macropad PCB, modeled a snap-fit case, and soldered everything with my grandpa in a weekend.

hardware hackclub
Read the Project!
Monkey Swing

My first Unity rage platformer

Monkey Swing

A 2D swing-physics platformer that taught me how to ship a complete Unity game.

game unity
Read the Project!

Now

Right now

Balancing school, contract work, and Hack Club experiments. I like keeping one shipped project, one long-form build, and one playful toy in rotation.

Building

Refining PartyVR and designing modular levels that can load live during a session.

Learning

Digging deeper into .NET for school projects while using PHP for small deployable sites.

Community

Organising Dutch Hack Club meetups + running tiny jam sessions with friends.

Availability

Available for freelance web or Unity work starting March 2025.

Full now page →

Timeline

Recent checkpoints

Full story →

2017

Taught myself to code

Started building browser games at age nine using whatever tutorials I could find.

2022 – Present

Mediacollege Amsterdam

Studying full-stack development with a focus on product thinking.

Dec 2023

Joined Hack Club

Found the community that keeps me shipping.

Have an idea I should hear about?

I love teaming up on playful experiments, fast prototypes, and hardware storytelling.

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