Project: Party VR

This is the game i made for Juice

The Game I Made

I created a game called PartyVR.
Imagine a wild party, but in virtual reality—dodge flying cakes, dance with your friends, and compete in wacky mini-games, all in the same virtual room!
Building it was a blast. I used Unity and the Meta XR SDK, and spent way too many late nights laughing at my own bugs.

PartyVR gameplay screenshot

My Struggle

The hardest part? Networking!
Getting everyone’s avatars to move smoothly together was like herding virtual cats.
Objects would randomly fly across the room, get stuck in walls, or—most of the time—not move at all for other players because everything kept desyncing.
Sometimes, you’d throw a cake and only you would see it fly, while everyone else just saw it floating in midair!
But after a lot of trial and error (and some questionable dance moves in my living room), I finally got it working... at least most of the time.

Not Quite Finished

Unfortunately, I wasn’t able to fully complete the game to my linkings.
There were still a few bugs left, and some features I wanted to add just didn’t make it in time.
But even with all the chaos, it was an amazing learning experience—and I’m excited to keep working on PartyVR in the future!

Unfinished PartyVR build
Dev View

Duck

Hunt

Super Secret Settings

Enable physics

Blind mode

This does nothing

Party mode

Pong

Dev Mode

Physics Options

Arrows => Gravity

Roof collision

Obj Sleep