Hi, I’m Nick

Creative developer, Hack Clubber, and playful systems nerd.

I taught myself to code when I was nine by breaking WordPress themes and rebuilding them from scratch. Today I balance school at Mediacollege Amsterdam with Hack Club adventures, Unity experiments, and contract work for small studios.

My favourite projects mix storytelling with tech - VR parties, interactive trees, or custom hardware that ships with a narrative. Community keeps me accountable, so I document everything publicly.

Nick Esselman

Always collecting field notes + stickers.

8.2+

Years coding

Taught myself at 9, still going.

9

Projects shipped

Games, hardware, and experiments.

4

Hack Club events

Juice, HighSeas, and more.

Tools of the trade

What I reach for

Languages & Frameworks

  • PHP
  • JavaScript
  • C# / Unity
  • C++
  • Python
  • .NET
  • Lua

Web

  • HTML & CSS
  • Tailwind
  • Node.js
  • REST APIs
  • WordPress

Tools

  • VS Code
  • JetBrains Rider
  • Figma
  • Git & GitHub
  • Docker
  • Linux

Hardware & Creative

  • Arduino / RP2040
  • Raspberry Pi
  • 3D Printing
  • Fusion 360
  • Blender

Timeline

How I got here

2017

Taught myself to code

Started building browser games at age nine using whatever tutorials I could find.

HTML experiments quickly turned into tiny PHP sites and Minecraft plugins. I’ve shipped something every year since.

self-taught

2022 – Present

Mediacollege Amsterdam

Studying full-stack development with a focus on product thinking.

Coursework spans .NET, PHP, and tooling around UX. I mix assignments with self-directed projects like EcoNest and Weird Chess.

school

Dec 2023

Joined Hack Club

Found the community that keeps me shipping.

From HighSeas to late-night Figma critiques, Hack Club is where I met collaborators, mentors, and best friends.

hackclub

Apr 2024

Hack Club Juice (Shanghai)

Shipped PartyVR in a 12-day residency.

Built a multiplayer VR party game, demoed it to locals, and documented the entire process.

hackclub event

2024 – 2025

Game jams + experiments

Jumped into GMTK, Brackeys, Boss Rush, and countless weekend sprints.

Switching between art, code, and sound keeps me flexible - and fills my notebook with new mechanics.

game