PartyVR
Room-scale multiplayer games with a server-authoritative LAN setup and a spectator screen for everyone outside the headset.
Netherlands based full-stack developer and maker working across software, games, VR, hardware and PCB design.
Room-scale multiplayer games with a server-authoritative LAN setup and a spectator screen for everyone outside the headset.
A custom RP2040 board for driving chains of LED panels and large xLights-style installations.
A 4×4 macropad designed from PCB to case, including firmware, switches and soldering.
Kennemer is a local-first control surface for running a room full of Shelly-powered devices without relying on the cloud.
My first finished Unity game: repeated faceplants, one swinging monkey, and a lesson in shipping small things.
A Godot island-defence prototype where small bots do the fighting and birds remain deeply annoying.
02 / links
03 / about
I’m a full-stack developer at heart and a maker by nature. I like projects where software meets the physical world: multiplayer VR, games, custom electronics, LED installations and PCBs. I learn by building the whole thing, testing it in the real setting, and shipping a version people can use.
04 / now
Small live signals from my corner of the internet.