PartyVR
ActiveRoom-scale multiplayer games on a server-authoritative LAN, with a spectator screen and hardware integration.
Nick Esselman
Full-stack developer and maker. I build software, interactive projects and hardware.

Room-scale multiplayer games on a server-authoritative LAN, with a spectator screen and hardware integration.
An RP2040 controller for LED-panel chains and xLights-style installations. I designed the electronics, PCB and firmware.
A 4×4 macropad I designed and built, including the PCB, firmware, enclosure, switches and soldering.
A custom SvelteKit portfolio and admin system, built from a one-day wireframe through launch, hosting and search setup.
A custom photography portfolio and editing system with Docker deployment and responsive images.
Mediacollege Amsterdam · 2024-2029
Dutch (native) · English (professional) · Russian (basic)
With Ruben, I built the electronics for Disco Prullenbak: sensors, servos and speakers. Ruben built the woodwork and LEDs.
Three months of building. I made Pao, an early browser-based networked physics sandbox, and worked with three friends on another project.
A hardware hackathon where I worked with Alice on a physical-computing build.
Built solo at Hack Club's game-jam finale, where I started working on PartyVR.