100-hour sprint
✔︎
100 teenage builders, 12 days in Shanghai, one VR party game
Juice was Hack Club’s residency-style hackathon hosted in Shanghai. We clocked 100 hours of focused building and ended the week with an open café where locals could try whatever we shipped.
100-hour sprint
✔︎
Team
Solo dev
Platform
Meta Quest
Shipping PartyVR in 100 hours
I landed in Shanghai with a Quest headset, a sketchbook full of chaotic party ideas, and a promise to demo something fun at the end of the trip. I built PartyVR - a living-room-sized playground filled with throwable cakes, physics-based mini games, and a soundtrack that gets louder the more players join.
The hardest part was networking. Every avatar needed to stay in sync, but late-night builds kept desyncing unless I rewrote entire systems. By day three I had authoritative movement, synced props, and a cheeky lobby that doubled as a tutorial.
Open café energy
Hack Club rented a storefront, filled it with extension cords, and invited the neighborhood to try our projects. My favourite moment was watching a group of students queue for the headset while the rest of us turned fruit from the market into actual juice.
The event also meant documenting everything: screenshots, stand-ups, and five-minute lightning talks. That habit of narrating progress followed me home.
What stuck with me
Related