100 teenage builders, 12 days in Shanghai, one VR party game

Hack Club: Juice

Juice was Hack Club’s residency-style hackathon hosted in Shanghai. We clocked 100 hours of focused building and ended the week with an open café where locals could try whatever we shipped.

2024 Shanghai, CN Shipped
Hack Club: Juice

100-hour sprint

✔︎

Team

Solo dev

Platform

Meta Quest

Shipping PartyVR in 100 hours

I landed in Shanghai with a Quest headset, a sketchbook full of chaotic party ideas, and a promise to demo something fun at the end of the trip. I built PartyVR - a living-room-sized playground filled with throwable cakes, physics-based mini games, and a soundtrack that gets louder the more players join.

The hardest part was networking. Every avatar needed to stay in sync, but late-night builds kept desyncing unless I rewrote entire systems. By day three I had authoritative movement, synced props, and a cheeky lobby that doubled as a tutorial.

PartyVR prototype inside Unity

Open café energy

Hack Club rented a storefront, filled it with extension cords, and invited the neighborhood to try our projects. My favourite moment was watching a group of students queue for the headset while the rest of us turned fruit from the market into actual juice.

The event also meant documenting everything: screenshots, stand-ups, and five-minute lightning talks. That habit of narrating progress followed me home.

Hack Club builders hanging out during Juice

What stuck with me

  • Scoping ruthlessly so a multiplayer idea actually ships.
  • Designing onboarding for people who have never tried VR.
  • Documenting progress in public - every day mattered.

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