Designing movement that feels sticky
The core mechanic is a physics-based rope that clamps onto anchors. I wrote a custom spring solver so I could tweak gravity curves and boost the player mid-swing without the motion exploding.
My first Unity rage platformer
Monkey Swing started as a “what if?” moment and turned into a polished rage game with tight swing mechanics, punchy audio, and lots of banana puns.
Designing movement that feels sticky
The core mechanic is a physics-based rope that clamps onto anchors. I wrote a custom spring solver so I could tweak gravity curves and boost the player mid-swing without the motion exploding.
Shipping polish quickly
Related