Engine
Unity
A living-room-sized VR party built with Unity + Meta XR
PartyVR is a networked party room with throwable props, rhythm-based minigames, and a goofy vibe that makes demos fun - even for first-time VR players.
Engine
Unity
Netcode
Photon
Keeping chaos multiplayer-friendly
PartyVR looks silly, but the underlying system keeps every cake, speaker, and avatar in sync. I leaned on Photon for transport, wrote custom interpolation for props, and built a debugging overlay so I could see packet loss inside the headset.
Comfort-first interactions
The main goal was to create something that passes the “grandma test.” Every prop has a visible hand-hold, UI floats inside the scene, and locomotion gently eases players along predefined rails.
Next steps
I am rebuilding the minigame system so content packs can load from JSON, opening the door for seasonal themes and community-built rooms.
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